
Pip Mayo
Science and Trade Institute Caldari State
0
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Posted - 2012.08.06 04:15:00 -
[1] - Quote
I am new to the game, and have recently fallen into that category of "rats foolish enough to mine in lowsec space". It appears to me there is a complete lack of any negative impact to anyone turning pirate in lowsec. PvPers kill PvEers for simply mining and exploring, without any by-your-leave.
I entered the game thinking PvP was solely the realm of 0.0 space and occasionally lowsec space. I thought lowsec space was where harder PvE was found. I was disheartened to discover that lowsec is just another 0.0 space, where players with high or low security ratings can blast you away on a whim.
I am a hardcore PvE player and have no taste for PvP, especially as unbalanced as it gets in this game. It is as if CCP put no thought into supporting PvE-only players. PvP has been shoved down our throats. Has anyone noticed most other successful MMO game includes PvE servers seperate from PvP servers?
To be limited to highsec space seems belittling and not worth my time. But even in highsec space, I have been harassed by PvPers. This may not be my game, which is a shame since I like most of the rest of it. The PvP kill-or-be-killed attitude sickens me. The player who turned me onto the game was thinking of quitting because he was dreading losing his ship every time he played. I hear the "don't pilot what you aren't willing to lose" but they forgot to add "because there is no balance between players".
Here is my experience with lowsec mining: We entered lowsec space with a mining ships defended by drones good enough for the NPC pirates in the area. We get ganked by frigates. Next we go back with a cruiser to escort the mining ship. We run into a strong group of NPC pirates and are about to finish them off when another player piloting a battlecruiser flies in and instead of helping, blasts us away. What blows me away more was this player had the highest sec rating I had yet to see online. It is as if being good in highsec gave him leave to be evil in lowsec. I couldn't even place a bounty on him as a consequence. Now I dread returning to lowsec with even better and more expensive escorts because I expect to just get jumped by something bigger again. In my opinion lowsec has become a graveyard because of this.
This gate gun change sounds like a limp effort to support PvEers or to revive lowsec space. It does not sound like it will liven up lowsec space at all. It does not sound like it will encourage PvE play either. It actually doesn't sound like it will help anything given many of the responses here. It may be CCP expected players to police themselves, but they forget most gamers are a bloodthirsty lot and would rather blast and kill then sit around and protect the weak.
If I was to choose a change to the game to even things out and revive lowsec and provide a place for PvE players, it would be simply this: If you have a security rating above 0, you cannot attack (or maybe even target) other players with 0 or positive security ratings. Simple, eh? Now, you wonder how do I get a security rating below 0 if I cannot attack players? Well, you earn it by working with NPC pirates, joining a pirate fleet that can kill players, or you start out attacking players at 0 and drop down from there. Once you are below 0, have at it! We can then identify the potential threats. We can place bounties on them. (Another joke, I hear.) We can expect help or neutrality from other positive security players, but no surprises. It may also force players to choose between positive and negative security statuses without any chance to play both sides.
Has this even been suggested? Is it a good idea? I do not know. I am the noob. But I won't be for long, because I may just turn to another more playable game.
* A PvEer Speaks |